Virtual world is a computer-based online community in a simulated
world. These worlds are created and
shared by users. These virtual worlds
can be used in educational, social, entertainment or training settings. In the simulated
worlds, users can chat with other users and create two or three dimensional avatars. The virtual community “Second Life” is
creating new tools that allows companies to have virtual meetings using their
personal networks which is an added layer of security. According to the article, “Going to the
Virtual Office in Second Life”, “The ability to collaborate effectively using
virtual tools may now become an increasingly important skill as technology
offers more options than, say, video conferencing” (Tutton). This will enable companies to save money on
travel expenses for employees who work in different parts of the world. These virtual meetings are supplemented with “tools
like ‘Dropbox’ [that] allow[s] online file storage and sharing, while ‘Basecamp’
lets users to collaborate on projects online” (Tutton).
Virtual worlds are great when it comes to collaborating and
creativity but the truth is that it Is not reality. Simulated worlds have the ability in creating
illusions in user’s minds. Virtual
worlds also take away the personal and social aspects of communication and
interactions. For instance, “the lack of
face-to-face interactions with other peers and the instructor can be a disadvantage
for the students and professors. For instance, some students desire the immediate
feedback from the professor, which they do not get online. When in class a simple
homework problem can be resolved one-on-one easily with the professor, however
online that option is not available” (Posey, Burgess, Eason, Jones). In educational settings, virtual worlds take
away the social emotional aspects of the classroom that teachers face every
day. Another disadvantage to virtual
worlds is the fact it comes with a learning curve. Both teachers and students have to learn how to
properly use the interface.
Users can be really creative in the virtual worlds because
users can create any world they can imagine as long as they can use the
platform. They can even create avatars
that have the same features and personality that matches theirs. I don’t really like to think of the future of
virtual worlds because it has and will continue to damage human connections and
interactions.
No comments:
Post a Comment